This article lists the races that are able to become druidsalong with the lore behind each. Night elven druidic traditions extend back further than most races have existed. The demigod Cenarius taught the druidic arts to the kaldorei early in their history, and the most devout of night elf druids honor and pass on his original teachings.
A few were there when Cenarius provided his tutelage and learned directly from the demigod. In the early days of humanity and its civilization, many tribes of humans had primitive belief systems that incorporated simple nature magic. However, the rise of organized religion such as the Holy Light and the potent arcane magics introduced by the high elves quickly supplanted such traditions.
Gilneasdue to its relative isolation, has retained a degree of their ancient culture in the contemporary era. Due to the presence of harvest-witches in their culture, when Gilneans learned about night elf druids they became fascinated by them and their exotic connotations, to the point where many started referring to harvest witches as "druids", though this was quite far from the truth, as few Gilneans had any idea what a druid actually was.
Harvest-witches have a limited control over nature, especially plant life, and the powers of harvest witches bear a coincidental resemblance to the low-level abilities of actual druids. Harvest witches who contracted the worgen curse which was druidic in origin found that their powers were somewhat amplified, and after making first contact with the night elves cursed harvest witches were offered induction into the Cenarion Circle for both study and training. Starvation's first solutions are most of the time cutting down forests.
It is likely that the human druids intervened here and promised to save the crops of Gilneas to have their forests spared. It is possible that because of the reappearance of druidism, Gilneas in general was drawn closer to the beauty of nature.
This is a nice analogy to romanticism and paganism in the real world 18th century, so it is a likely theory. According to the tauren lore, Cenarius instructed them first in druidism, as recounted in their myth Forestlord and the First Druids.
It was in fact Malfurion Stormrage who was the first mortal druid, and Cenarius' greatest student.
The night elf druids were recently joined in the Cenarion Circle by the tauren. During the war, Malfurion had befriended Hamuul Runetotem and taught him of druidism. Hamuul later became the first tauren to join the Cenarion Circle and later the archdruid of the tauren race. Unknown to the loa priests, Zalazane was slowly cutting them off from the spirits.
When they were powerless to stop Zalazane he started to take control of the Isles. Vol'jinwanting to prevent more of his people from being controlled, gave the order to flee the Echo Isles.
Many trolls, including the loa priests, witch doctors, felt they had failed their people and took towards the untamed jungles of the southern islands.
It was here that Zen'tabra had a vision. In this vision Zen'tabra saw the Emerald Dream and spoke to the ancient raptor loa, Gonk. Able to reach across and bring Zen'tabra's spirit to him, he tasked her and her people to save the life on the isles and revealed a new way to connect with all the spirits of nature, instead of serving just one at a time.
Since then the once witch doctors were taught directly from the Emerald Dream and the spirits themselves. And although the spirits are not keen on teaching more of her kind, they will help so long as the Echo Isles continue to flourish with life. It was rumored that, long ago, a tribe of troll druids once called the Echo Isles home. High elves have also practiced druidism; they had elven rangers who practiced it.
The now- retconned Warcraft II manual mentioned elven druids. It is assumed that the blood elven rangers have also been trained in the art of the druid. Some tribes of the draenei Lost Ones are known to practice druidism. For example, the Feralfen tribe. It is probably something that happened after the separation from the draenei, as neither draenei nor Broken draenei are known to practice druidism.
In the Warlords of Draenor expansion the high arakkoa sun-sages use solar magic similar to that of balance druid. Even though Dawnseeker Rukaryx is considered a balance druid, it's possible that because followers must be a playable class and specialization that they chose balance druid because it was the closest class to sun-sage.Humans are innovators, achievers, and pioneers of the worlds.
The enthusiasm and energy of a gnome for every living thing can be seen clearly in every inch if his body. The halflings avoid being noticed or barring that avoid offense just to survive in this world filled with bigger creatures. They have the best qualities of both humans and elves.
Dwarves are typically bold and hardy. Dwarves are known by the names of skilled warriors, workers of stone and metal and miners. Elves are not part of the world at least not entirely part of the world. They are considered to be the magical people living with the otherworldly grace.
Dragon born look very much like dragons standing erect in humanoid form, though they do not have any wings or a tail. Aarakocra also known as the bird folk evoke fear and wonder. They reside in high mountains atop of tall trees.
The elemental planes power of water, air, fire, and earth are carried in the blood of genasi. Goliaths are strong and reclusive. Locathah these are the fish folk that are resilient and proud at the same time.
They have endured war, slavery and mistreatment by the hands of other aquatic folk. The giths long ago rose up to overthrow the mind flayers that held them in servitude but two factions arose that remain bitter enemies today. Tortles are nomad survivalists whose life is considered to be an adventure while many tortles consider it as a simple life. They are eager to explore wilderness.
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Whispering to the spirits of Natureyou create one of the following Effects within range: You create a tiny, harmless sensory effect that predicts what the weather will be at your location for the next 24 hours. The effect might manifest as a golden orb for clear skies, a cloud for rain Falling snowflakes for snow, and so on. This effect persists for 1 round.
You instantly make a flower blossom, a seed pod open, or a leaf bud bloom. You create an Instantaneousharmless sensory effect, such as Falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk. The effect must fit in a 5-foot cube. You instantly light or snuff out a Candlea torch, or a small campfire. Show Attribute List. Casting Time.Along with being intended to be used by player characters, dungeon masters are encouraged to use this section to design and run playing sessions and to take improving, reviewing, or removing templates into consideration in their campaigns.
Along with being intended to be used by dungeon masters, player characters are encouraged to use this section to discover possibilities in their campaign by asking your dungeon master about implementing pages from this section into the campaign.
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Back to Main Page. For Player Characters Along with being intended to be used by player characters, dungeon masters are encouraged to use this section to design and run playing sessions and to take improving, reviewing, or removing templates into consideration in their campaigns.
For Dungeon Masters Along with being intended to be used by dungeon masters, player characters are encouraged to use this section to discover possibilities in their campaign by asking your dungeon master about implementing pages from this section into the campaign. Campaign Settings Worlds and options.The druid among them. Two of the druid hallmark abilities are spellcasting and wildshape.
You might be wondering what all of that has to do with the title of this article. Druids are the embodiment of nature. They embody its primal nature through spell, wildshape, and other mystical abilities. I will look at ability score adjustments that are beneficial to being a druid, in this case Wisdom. Then there are racial features tying them to nature.
A good Constitution score is something you can never go wrong with. Some races are super versatile because of floating ability score bonuses.
They are good for nearly any of the character classes when it comes to stats. Side note : Ghostwise halflings and kalashtar both have telepathy. One of the biggest flaws of the druids strongest ability — wildshape — is the lack speech. Telepathy gets around this drawback.
Elemental means creatures that either come from or are connected to one of the four elemental planes. Often these races have spell-like abilities connected to their particular element. These are either creatures with the fey type or have a heavy connection to those places. Side note : Anthropomorphic races seem perfectly themed for wilderness based character classes like druids and rangers.
Many of them have a bonus to Wisdom. This makes sense since Wisdom represents common sense, will power, and Perception. There are five with a Wisdom bonus: aarocokra, lizardfolk, centaur, kenku, and tortle. Neither the yuun-ti nor tabaxi get a bonus to their Wisdom scores. Any would make great druids thematically in my opinion.
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Sign up to our newsletter! Notify me of follow-up comments by email.The indomitable Firbolg 5e is considered as giant kin that keeps aloof from the other sentient races. It is said that the Firbolg is one of the mot6s intelligent characters among the kins and like to live in colonies as the other civilizations do. Farming is a popular practice of the creatures however they prefer hunting and food gathering.
They are quite different from their species that are predominantly raiders of the farm lands. Discipline is the name of the game for the characters however other species regard them as evil and villainous. The common features of the individual are closer to human beings with free flowing beard. Firbolg skin color is pink, the head hair is blond.
In short, the personality matches the European males of the Northern Hemisphere. A firbolg can reach the adulthood up to around 30 and the oldest one can live up to years.
We also written Goliath 5e race and also mentioned stats and other things. Once you cast this spell you cannot be allowed to cast this spell again with this trait until you have finished the short or long rest. Whenever you have used this version of disguise self and you may have seen up to 3 feet shorter than normal and allowing you to the more easily blend with both humans and Elvis. You are unable to use this trait again after using this trait once until you finish a short or long rest. Here you also have an advantage on all the charisma checks which you make to influence them.
The character is responsible for worshipping the Goddess called Hiatea. It is the giant deity representing nature to the people. Primary symbol of the Goddess is a flaming spear however her power lays in transforming into a giantess with long legs, bow and quiver of arrows.
The eyes are hazel brown in color while the hairs are red. The characters are primarily against the social order called ordning among the giants. In short, they are more individualistic and refuse to get bounded to the clan stereotypes. A system called code that came ages ago is the hallmark of the behavior of Firbolg 5e race. Implementation of the system may vary from one community to another.Druids are proficient with the following weapons: club, dagger, dart, quarterstaffscimitar, sickleshortspearslingand spear.
They are also proficient with all natural attacks claw, bite, and so forth of any form they assume with wild shape. Druids are proficient with light and medium armor but are prohibited from wearing metal armor; thus, they may wear only padded, leather, or hide armor. A druid may also wear wooden armor that has been altered by the ironwood spell so that it functions as though it were steel. See the ironwood spell description Druids are proficient with shields except tower shields but must use only wooden ones.
A druid who wears prohibited armor or carries a prohibited shield is unable to cast druid spells or use any of her supernatural or spell-like class abilities while doing so and for 24 hours thereafter. A druid casts divine spells, which are drawn from the druid spell list.
Her alignment may restrict her from casting certain spells opposed to her moral or ethical beliefs; see Chaotic, Evil, Good, and Lawful Spellsbelow. A druid must choose and prepare her spells in advance see below. Like other spellcasters, a druid can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on Table: The Druid. In addition, she receives bonus spells per day if she has a high Wisdom score.
She does not have access to any domain spells or granted powers, as a cleric does. A druid prepares and casts spells the way a cleric does, though she cannot lose a prepared spell to cast a cure spell in its place but see Spontaneous Castingbelow. A druid may prepare and cast any spell on the druid spell list, provided that she can cast spells of that level, but she must choose which spells to prepare during her daily meditation.
Spells associated with particular alignments are indicated by the chaos, evil, good, and law descriptors in their spell descriptions.
This choice is in addition to the bonus languages available to the character because of her race. A druid also knows Druidic, a secret language known only to druids, which she learns upon becoming a 1st-level druid.
Druids are forbidden to teach this language to nondruids. A druid may begin play with an animal companion selected from the following list: badgercameldire ratdogriding dogeaglehawkhorse light or heavyowlponysnake Small or Medium viperor wolf. If the campaign takes place wholly or partly in an aquatic environment, the following creatures are also available: porpoiseMedium sharkand squid. This animal is a loyal companion that accompanies the druid on her adventures as appropriate for its kind.
If a druid releases her companion from service, she may gain a new one by performing a ceremony requiring 24 uninterrupted hours of prayer. This ceremony can also replace an animal companion that has perished. A druid of 4th level or higher may select from alternative lists of animals. A druid can improve the attitude of an animal.